Ali Khalil - 3D Artist
email: [email protected]
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Sculpted trees

1/13/2015

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Big trees sculpted, making sure each side of the tree is unique, which will help with instancing the trees and rotating the instances which should make each tree look unique,  next step is to sculpt the smaller trees to give these trees a sense of scale when placed in the forest scene.

Next step

- low poly, baking
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Forest Unreal 4 Blockout

10/14/2014

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I've started placing the block out objects in unreal to get a feel for composition in game, and setting up blend materials and the 2 sided foliage,  next step is to do a once over the trees as some of the branches seem to short compared to the trunks, and then the fun bit of sculpting :D

next stage-

sculpt trees,
scene needs depth = smaller objects, small plants, rocks, 
 
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Forest scene concept blockout

7/23/2014

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This piece is helping me push my comfort zone into tackling an organic piece
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update on building

7/13/2012

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final piece

7/2/2012

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added drain pipes, post process to push the colours more

6/28/2012

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ive added a post process volume to help push the colours some more and the drain pipes added to help the scene

what ive got left to do is
-the brick normals doesnt seem to pop soo much, need to create a better one
-make mini lion head pieces
-maybe make a sidewalk with the lampost and street sign like the image



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June 27th, 2012

6/27/2012

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imported into UDK- still got more to add

6/27/2012

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progress on building

6/23/2012

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trying out some arch vis in max

6/16/2012

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