Ali Khalil - 3D Artist
email: havoc_808@msn.com
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tri count- 4584

3/29/2012

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i have added bevels to the main edges which catch the lighting nicely and help the silhouette  the poly count it still low whilst maintaining a good look, next step is UV and then texture!
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odd world building update

3/28/2012

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tri count- 3,670
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ive added more polys and fixed some more issues i also added bevels on the main building section on the leading edges to catch the highlights. i also added in a door with some detail which is hard to see from so far out..

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optimized oddworld building

3/25/2012

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tricount- 2,184
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added the inward extrusions to enhance the silhouette
and optimized the building

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final model for the modular building-tri count 14.6k

3/25/2012

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optimized
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ok i have uved this model
and decided from my good mentor Anthony (thank you again!)that the trims need to be baked to save the polycount
which is a very good idea!

now im going to spend the time to create a nice brick base 

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more update on the model

3/25/2012

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changes made
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i have made signifcant changes to the model to a good standard i think ive had the tri count is 2.8k still can get it down lower with verts and and edges that are not needed i.e backfaces
overall this model certainly has a lot of character once its approved im going to uv map and start texturing

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concept building from oddworld

3/23/2012

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as you can see ive got some changes which i need to make to get tha model matching the concept image.

i think the face on the concept image has more of a curve which will also needs to be edited.

initial model
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here is the initial model which needs adjustments
its about 2k which is all good

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here is the concept building i have chosen to model

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optmized further-19k

3/5/2012

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ok i have added planes for the bottom window tiles which reduces the polygon count, however i have added trims (not finished yet) and they bump up the polygon count,

now i am thinking to maybe leave the window pieces as flat planes thus reducing the polygon count but that would mean i will have to create a  unique texture sheet just for the windows (originally i was going to have a tileable texture sheet for the window beams)
im not quite sure at the moment

with the windows modelled polygon count 19k
with the windows as planes = 14.2k
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Picture
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optimized- 25k

3/4/2012

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so far the tri count is 25k i think it can go down even further if the bottom tile window pieces are normal mapped
, now need to sort of some pieces and begin uv process then weld the the verts, more details like trims and doors can be modelled later right now i want to get this main piece uved asap
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