i have added bevels to the main edges which catch the lighting nicely and help the silhouette the poly count it still low whilst maintaining a good look, next step is UV and then texture!
changes made i have made signifcant changes to the model to a good standard i think ive had the tri count is 2.8k still can get it down lower with verts and and edges that are not needed i.e backfaces overall this model certainly has a lot of character once its approved im going to uv map and start texturing as you can see ive got some changes which i need to make to get tha model matching the concept image. i think the face on the concept image has more of a curve which will also needs to be edited. initial model here is the initial model which needs adjustments its about 2k which is all good here is the concept building i have chosen to model ok i have added planes for the bottom window tiles which reduces the polygon count, however i have added trims (not finished yet) and they bump up the polygon count,
now i am thinking to maybe leave the window pieces as flat planes thus reducing the polygon count but that would mean i will have to create a unique texture sheet just for the windows (originally i was going to have a tileable texture sheet for the window beams) im not quite sure at the moment with the windows modelled polygon count 19k with the windows as planes = 14.2k so far the tri count is 25k i think it can go down even further if the bottom tile window pieces are normal mapped
, now need to sort of some pieces and begin uv process then weld the the verts, more details like trims and doors can be modelled later right now i want to get this main piece uved asap |
CategoriesArchives
January 2015
AuthorEnvironment Artist |